Monday, 06 September 2010

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Latest News

  • Ghosts of the Past
  • Blizzard start met Battle Reports
  • StarCraft II Q&A Batch 47
  • Stacraft 2 wordt trilogie
  • Game Convention in Leipzig

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  • WWi08: Nog wat extra fotos
  • Grubby speelt SC2 op WWI Paris
  • Welke computer heb je nodig voor Starcraft 2?
  • Batch 36!
  • Zerg Units

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Stel dat Diablo 3 en Starcraft 2 tegelijk uitkomen, welk spel ga je dan eerst spelen ?
 
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Ghosts of the Past
Written by Imperator   
Sunday, 25 July 2010 10:58

Teaser trailer om het wachten draaglijk te maken:

http://www.youtube.com/watch?v=C_E83GfWM-A

 

 

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Blizzard start met Battle Reports
Written by Imperator   
Friday, 19 December 2008 13:53

Blizzard is begonnen met het plaatsen van "Battle Reports" op hun website. Als eerste game kan men een game tussen twee Blizzard medewerkers bekijken voorzien van commentaar. Keep them comming Blizz!

http://www.starcraft2.com/features/battlereports/1.xml

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StarCraft II Q&A Batch 47
Written by Harvester   
Friday, 19 December 2008 09:20

1. In the original StarCraft, most air units can move and fire, vultures have fast rotating times and can shoot backwards and run forward instantaneously with enough micro. In StarCraft II, there have been some concerns from players who have played the game, that the unit movement animations are getting in the way of micro. Will such animation cancelling techniques still be possible in StarCraft II? - Team Liquid

Both macro and micro-control are very important in StarCraft II as well, and when it comes to micro-control like Vulture’s moving and shooting in the original StarCraft, it is still possible to focus on micro control with the units.

For example, Mutalisks can fire while moving, with micro. And certain ground units, like the Marauders with the slow attack or Roaches with fast regeneration, benefit greatly from moving and shooting, but they still need to stop to shoot. The Hellion is also interesting, because the Hellion is a unit that has high burst, long delay between attacks, splash damage type, as well as a fast movement speed, so it can be used for kiting purposes as well as closing in the distance after every shot to do max possible damage. Eg, shoot once, close the gap, shoot again, close the gap even more, so that you don’t waste a single shot, but with each movement, you are doing a lot more damage.
StarCraft II also has a firing on the move unit -- the Void Ray. The Void Ray can move closer to an enemy unit while continuing to fire at it, and because the damage type builds up over time, it would be more ideal to finish off that one unit that’s trying to run away or back up before engaging a brand new target.

2. Do you plan to introduce consume (cannibalism) as one of the zerg features? For example, in Starcraft I, defilers ate zerglings to gain 50 energy (it is possible to introduce consume for ultralisks which will gain 50 life after eating a zergling or another unit) - Unbreakab1e (USEast)

We don’t have the consume ability in the game now, but if consume is considered as necessary to the game, you will see this ability in StarCraft II. Currently Zerg has caster units like the Infestor, Queen, Overlord, and Overseer. Infestors can move while burrowed, which means it can regenerate energy again away from the battle. The Queen has already powerful skills and combat ability. Overlords can fly and mutate the creep without any energy. Overseers also can fly so that they can earn some time to regenerate their energy as well. If the current Zerg casters having the consume ability, it could make them too powerful and strong.

3. Will there be custom water units? For custom maps and Scumedit will players be able to make units that swim/float. Also will there be special units designed for water, but only available on the Scumedit, like a shark-like zerg or protoss water vessel. Obv. I know these won’t be in multiplayer ladder, I only mean for custom maps. - Imperial_wizard (Lordaeron)

We haven’t finalized the decision about the exact extent of support for custom maps and Scumedit yet.

4. Maps have always been important to keep SC balanced, fun and competitive. We have already seen you have some interesting new tools to help multiplayer map designers balance their maps such as tall grass that blocks vision of ground units. What other new terrain elements are we gonna see in SC2 to make interesting competitive maps? – VIB (Team Liquid)

Currently there are Xel’Naga Watch Tower, Grass, and Destructible Rocks in the map. We will be pleased to add more if we can design other features which will make the game more exciting and balanced as well.

5. The Thor was built by an SCV at first, but since quite time now it is built like a normal unit in the factory. Was this changed due to design or balance reasons?
- InStarCraft.de

We changed this due to the balance reason. Before the change, you could build as many Thors as you want at the same time with your SCVs, as long as you have resources, with one Barrack and an Armory. We decided that this can be too much benefit to Terran, and we changed that Thor could be built from a Factory.

6. Zerg has cliff-scaling units? – Scumlord (USEast)

We want to keep three races different and they do not necessarily have the same ability units. Currently Zerg do not have a cliff-scaling unit, like the Reaper in Terran or Colossus in Protoss. However, Zerg still can expand very quickly and have other movement advantages like 30% additional speed on creep. They also have the combination of Overlord’s creep generating ability and Nydus Network as a very powerful tool to attack opponent’s main base or expansion. Also, Overlords are currently able to transport Zerg units like the original StarCraft.

7. I noticed that in the Protoss demo the Protoss buildings when warped in, had there surfaces visibly warped in, like in the original StarCraft. However, in recent builds and footage, Protoss buildings just appear after the building animation. Is this just a temporary thing, or is it really gone?
- Ultimasx (Battle.net)

Warp-in of Protoss buildings should be one effect for all with the final frames unique showing the specific buildings structure phasing in.

--End of Transmission--

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Last Updated on Tuesday, 06 April 2010 12:14
 
Stacraft 2 wordt trilogie
Written by [F6]Imperator   
Sunday, 12 October 2008 08:59

Pardo has announced that Starcraft 2 has been announced to be a trilogy! Each campaign will be separated into an individual game, with the order of release being: Terran, Zerg, Protoss. In his announcement, Pardo stated that:

The second and third games] will be like expansion packs, but we really want them to feel like standalone products

Prices and release dates have yet to be announced, but there are probably going to be many questions and debates about Blizzard's actions. Here is a brief Q&A for those who want some unofficial opinions and answers (Note that plans may change any minute and that these answers are not official):

Q: What are the names of the three separate trilogies?

A: Terran: Wings of Liberty, Zerg: Heart of the Swarm, Protoss: Legacy of the Void

Q: Will Multiplayer be affected?

A: Multiplayer will not be affected by this change and all three classes will be available with the first release - Wings of Liberty. Any further information about what discs will be included in which game and how multiplayer will be installed is not available as of now.

Q: Will release dates be affected?

A: While this is an opinion, with only one campaign to focus on, Blizzard will definitely have less on their hands to worry about. The release of the first game should be sooner than before. Blizzard is pushing the game onto the gamer as it finishes, instead of waiting until all campaigns have been completed.

Q: How long is the campaign?

A: Each campaign will be roughly 30 scenarios long (with plenty of cinematics).

Please post additional questions in the forum so we may update this FAQ with updated information.


Bron: Starcraftzone

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Game Convention in Leipzig
Written by Harvester   
Friday, 22 August 2008 07:23

Op de game convention in Leipzig is er niks getoond van Starcraft II dat we nog niet wisten.
Inerview op Gamespy: http://pc.gamespy.com/pc/starcraft-2/901776p1.html

Het enige noemenswaardige dat ze vermelden is dat er "misschien" nieuws is ivm een beta op de volgende Blizzcon (18 Oktober).

Dat begint er hier meer en meer uit te zien dat Starcraft II het daglicht gaat zien in 2009. Kunnen ze da nu gewoon niet iets later announcen als het bijna af is .... een jaar of 2 later lijkt mij voldoende :)

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Grubby speelt SC2 op WWI Paris
Written by Harvester   
Thursday, 10 July 2008 07:17

http://www.mymym.com/en/coverage/508/20.html

Zo enorm veel is er van SC2 niet te zien aangezien het op een scherm gefilmd is. Voor de goede luisteraars hoor je op de achtergrond een complete uiteenzetting over de characters in Diablo 3.

Naar het einde van het filmpje toe krijgen we van de progamers te horen dat het nog wel even zal duren voor SC2 uit komt want het is totaal unbalanced.

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